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Synopsis

This time it's a fierce action-packed battle to free the land of Sub-con from the curse of the evil Wart. It's up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you've got a brand new kind of power -- plucking power -- and now anything you find can be a weapon. But beware! You've never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you've never had an adventure like this! Only cunning and speed can save you now...

Development

On July 10, 1987, the game's origins were first seen in the Famicom Disk System title, Dream Factory: Doki Doki Panic, which was distributed by Fuji TV. In this game, the story begins with two kids reading a book, when a big green hand pops out and yanks them into the book. Their pet monkey runs off to find help. A family finds the book, then decides to jump into it and save the kids. The plot for SMB2 was completely changed to Mario having a strange dream which involves himself climbing up a long staircase leading up to a mysterious door.

Other differences include the following:

  1. In DDP, the character you selected has to be played throughout the entire game, while in SMB2, you can change your character after clearing a level.
  2. The Bonus Chance screen is green. However, the game is pretty much still the same.
  3. The playable characters are a brother, a mama, a sister and a papa.
  4. The music for the title screen, sub-space area and star invincibility are different. MIDIs for these sequences were uploaded to VGMusic on November 30, 2002.
  5. The grass is black.
  6. The potion is actually a magic lamp.
  7. The mushroom is actually a heart.
  8. The 1-UP mushroom is your character's head.
  9. The shell looks a lot like a black shrunken head.
  10. The Hawkmouth looks more like an Inca mask.
  11. When an explosion occurs, you now see "BOM" without the second B.
  12. Phanto's face is different.
  13. The Mushroom Blocks are just ordinary pick-up masks.
  14. The waterfalls go faster.
  15. The World 7 vegetable is different.
  16. There is a third Mouser in World 5-3, in place of Clawgrip.
  17. The characters' sizes still remain, even when there's one heart left in the meter.

These details were revealed on August 4, 1999 on TMK.

In Other Languages

Language Title
Japanese スーパーマリオUSA
Korean 슈퍼 마리오 브라더스 2

Release timeline

Console Country of origin Date
NES USA October 1988
NES UK April 28, 1989
NES South Korea 1989
NES Japan September 14, 1992
Wii UK May 25, 2007
Wii USA July 2, 2007
Wii Japan August 10, 2007
Wii South Korea July 15, 2008
Nintendo 3DS Japan November 28, 2012
Wii U USA/UK May 16, 2013
Nintendo 3DS USA July 11, 2013
Nintendo 3DS UK August 7, 2013
Wii U Japan March 19, 2014
Nintendo 3DS South Korea March 2, 2016

As an .NES ROM file

April 13, 1997 Original (NTSC) version
December 10, 1999 Japanese ("Super Mario USA") version
April 5, 2000 Portuguese version
June 6, 2000 European (PAL) version
October 8, 2003 Spanish version
February 23, 2004 French version

Music

Sequence Title Original MIDI Release Date
1 Title Screen June 16, 2001
2 Character Select 1997
3 Overworld 1997
4 Underground 1997
5 Sub-Space October 22, 1997
6 Boss Theme September 11, 1998
7 Bonus Chance March 17, 2002
8 Fanfare March 17, 2002
9 Miss March 17, 2002
10 Wart February 20, 2000
11 Boss Clear September 11, 1998
12 Game Over March 17, 2002
13 Ending 1997

The Starman music is not listed here because it is very similar to how it plays in Super Mario Bros..

Websites

Gallery

Screenshots


See also